Hotel Management
You inherit a modest lodge in Pebble Town—your new home and a refuge for animals from around the world.
Early Access supports 25+ species. Customize your indoor office and spacious outdoor habitats while balancing guest care, farming, crafting, and village life. A free Steam demo lets you try resort management before launch.
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You start with a small lodge and grow it room by room. Design your working office indoors and build outdoor habitats outside—lazy cats, gentle pandas, and exotic visitors each have their own habits and space needs.
Purchase or craft furniture and supplies as quests and income allow. Expand gradually so your daily routine stays manageable.
Revenue & Currency
Money flows in from guest stays, villager quests, and items you craft or sell.
Put earnings back into furniture, supplies, and habitats before chasing decorations.
Guest Satisfaction
Every guest has three daily needs: hunger, cleanliness, and happiness. Check them before chasing other tasks.
Feed hungry guests, keep rooms and habitats clean, and calm moods when spirits drop. Happy guests keep your income steady through their stay.
Daily Care Loop
Early Access has you managing care yourself—prepare meals, tidy habitats, and soothe guest moods throughout each day.
As more animals check in, feeding, cleaning, farming, and story quests stack up fast. Use your scooter to cross the large map, and build a daily routine before taking on too many guests at once.
Resort Progression
Suggested order from first guest to village story—use it as a roadmap, not a record of your save.
Welcome your first animal guest and learn the care basics.
Set up indoor office space and your first outdoor pens.
Complete stays and quests for a reliable income loop.
Add habitats and supplies to handle more species.
Follow the village storyline while keeping the hotel running.
Growth Goals
Work through these goals at your own pace once your first guest has checked in.
Complete a guest stay and a villager quest to see how money and items flow in.
Purchase or craft basics for feeding and cleaning before decorating for looks.
Prepare for a new species so the next guest does not catch you off guard.
Grow crops and craft items that support meals, cleaning, and villager requests.
Layout Tips
Small layout choices save time across every in-game day. These habits help most players in the demo and Early Access.
Place kitchen or prep areas close to where guests eat so you spend less time running back and forth.
Separate noisy or messy species from calm ones when space allows—it makes cleaning rounds faster.
The map is large; clear paths between office, habitats, field, and town cut down travel time.
Add rooms or habitats only when your current routine feels manageable.
Happy guests keep income steady; sideline story tasks if moods are dropping.
Quick Answers
How is this different from the Beginner's Guide?
The Beginner's Guide covers your first days overall. This page focuses on hotel spaces, guest needs, and growth.
When should I add more guests?
When feeding, cleaning, and comfort feel automatic for your current guests—not before.
Where to learn species details?
Head to Animals for guest traits and care notes.
Need building help?
See Build for furniture placement and habitat setup.