Village & Quests
Befriend Pebble Town residents, earn quest rewards, and follow a growing main story—while still making time for hungry guests back at the lodge.
Pebble Town on Your Route
Pebble Town is not a separate menu—it wraps around your lodge. After the resort tutorial, real errands begin: buy habitats from the lumberjack, turn in wood to Rudgar, craft feed for Serenya, and chase the witch storyline while guests still need food and water. Treat early errands as progress gates, not sightseeing.
Below is a quick-start checklist, a who-does-what NPC guide, and town tips from the public Steam demo. Turn-in crops and fish tie back to Farming; guest care basics sit in Animals and Beginner's Guide.
This page covers who to meet first, how quests compete for your daylight, and what the main mystery sets up. For guest needs, see Animals. For your first-week order, see Beginner's Guide.
Quick Start: First Town Run
Once the resort tutorial ends, follow this order from the public Steam demo. Numbers may shift in Early Access builds—the logic stays the same: habitats first, then builder turn-ins, then vet errands, then witch story. Romance, boat, and side-route notes can wait until your lodge routine is stable.
Mount your scooter. The map is wide and the tutorial does not always tell you to ride. Use it before every lumberjack or shop trip.
Buy the first sheep habitat from the lumberjack; ring the bell if needed. Compare its current cost with your stock and leave money for feed.
Finish shopping before leaving for a long route. Buy today’s feed first; do not rely on tomorrow’s crops to refill an empty bowl.
Bring 50 Wood and 20 Stone to Rudgar for the habitat expansion quest. Then check which blueprints the first shop page now offers.
Optional: seaside horse race. Rudgar points you to the beach race track—watch, bet small amounts, and treat any payout as a bonus, not steady income.
Serenya's feed quest. Pick up her ground note or visit the vet: plant green bean, radish, and hay, then craft farmer's mix at your house workbench. Seeds sell at the town shop.
Special Catch comes from Lioren at the shop. Keep one Golden Koi and one Emerald Bass for the objective; it is separate from Serenya’s feed request.
After the day-two newspaper, follow Rudgar’s Something’s Not Right quest to rescue the helper; keep its feed storage stocked.
Before your next errand
Use these checks to choose your next action without neglecting today’s guests.
Use the lumberjack for habitat purchases and Rudgar for expansion turn-ins. Bring the active journal quantities, not every material you own.
After a hand-in, reopen the journal. If the objective changed, follow the new destination rather than repeating yesterday’s dialogue.
If a villager is absent, check Inventory for their schedule. For letter deliveries, use the map’s house-owner labels instead of chasing people at night.
Key NPCs: Who to Visit First
These contacts unlock resort growth in the demo. Social villagers (Edith, Toby, Olivia, and others on the developer roster) add flavor—prioritize the four roles below when daylight is tight.
Serenya · Vet
Visit Serenya at the vet for About What Animals Eat: grow green beans, radish and hay, then craft Farmer’s Mix at your home workbench. For the fish request, speak to Lioren instead.
Rudgar · Builder
Expands your habitat lineup after material turn-ins (50 wood + 20 stone in the demo). Also sends you to the beach race track for a side gold loop.
Lumberjack · Habitats
The lumberjack sells habitat blueprints. Check the unlocked menu, gather missing materials and prepare the right feed before adding a species.
Nythera · Witch
Nythera’s home is the rescue destination, not the quest giver. Free the caged Little Creature, then return to check its feed storage.
Early Access Town Roles
Steam highlights three practical contacts alongside the wider cast: the vet for animal health, the lumberjack for wood supply, and a mysterious witch tied to the valley's unfolding mystery. Each pulls from the same daylight pool as guest care—plan town visits on your farming loop, not as a second trip across the map.
Martha
Pebble Town resident
You meet her near Kevin's home in south Pebble Town. She warms up slowly to newcomers—chat when you have spare time after chores, not before feeding rounds.
Lioren
Town shop · Pebble Town
Works the town shop counter. Talk to him when buying seeds for Serenya's farmer's mix quest—demo dialogue hints he notices small details others miss.
Fiona
Pebble Town resident
One of a dozen named townspeople on the developer site. Walk the town square between quests—friendship stories expand in later Early Access chapters.
Quest Types & Payoffs
Main storyline
StoryStrange events trouble the valley. Your role is gathering clues, meeting mysterious characters, and pushing the plot forward while the resort still needs daily care.
Side missions & errands
DailyVillager requests often need crops, crafted goods, or gathered mats from your resort loop. They are a reliable early income source and a reason to befriend the lumberjack, vet, and shopkeepers before you expand guest capacity.
Quest rewards
PayoutSteam lists earning money and gathering items through quests and events. Treat rewards as upgrade fuel—seeds, tools, rare mats, and town improvements—not just story checkpoints.
Demo Quest Log
Use this route table to find the giver and next action, then open the task guide for prerequisites and completion checks. Follow your current journal when an older route differs.
| Quest | What to do | Reward |
|---|---|---|
| First habitat | Check blueprint cost; reserve the first Farmer’s Mix purchase too. | First paying guest loop |
| Rudgar expansion | Read ground note → deliver 50 wood + 20 stone | First habitat shop page |
| First Ride · horse race | Rudgar’s introduction → southern racecourse → select a horse and stake → finish one race; winning is not required. | June journal: 250 coins; check your current reward. Betting payout is separate, not guaranteed income. |
| Serenya: farmer's mix | Plant green bean, radish, hay → craft farmer's mix at house workbench | Better feed workflow |
| Lioren: Special Catch | Keep one Golden Koi and one Emerald Bass, then bring them to Lioren at the shop; catching them is not the delivery. | Special Catch progress |
| Witch rescue | Rudgar starts the rescue after the day-two newspaper. From the lumberjack, travel west twice, then north to the witch’s house; interact with the cage from its side. | Habitat helper auto-care |
| A Curious Mixture (Early Access) | Bring 75 silver ore + 3 golden perch + 1 azure salmon + 2 ruby tails | Witch storyline progress |
For A Curious Mixture, use the sea for Golden Perch and Ruby Tail: neither has a time or season restriction. Do not assume Azure Salmon shares that rule. Open the detail guide for all four required counts before leaving town.
Balance Town & Lodge
Chasing every quest marker at once often costs stars—new animal owners wait in town with a patience timer. Feed, clean, and pet guests first, then bundle shop + vet + lumberjack on one scooter run.
Multiple demo quests stack unfinished by design; Early Access will add deeper story chapters beyond what the demo reaches.
Town Tips & Shortcuts
Always scooter first
Lumberjack, vet, witch, and shop are far apart. Walking the full map on foot often means waiting customers time out.
Shop on your town route
Check the shop’s current opening hours. Buy feed from Others and seeds on the same visit, before a distant quest keeps you away.
Use the guest notebook
Office notebook stores pickup days and times. Glance at it before long fishing or witch runs so you do not miss check-outs.
Refill at wells
Watering cans empty fast with horses and alpacas. Refill at town water spots and the well near your lodge—it's easy to miss the home well on first play.
Trees regrow
Chopped trees return over time. You are not permanently locked out of wood for Rudgar turn-ins—just budget daylight for chopping.
Plan your return before rest
Before ending the day, check tomorrow’s agenda and refill the supplies you will need first. Longer v1.2 days do not remove the need to plan the return trip.
More about the game: View on Steam · Pixel Puffs Studio