Match the giver and objective as well as the title. Detail links explain the route, completion and recovery steps.
Quick routeSomething's Not Right
Giver: Rudgar · available after the day-two newspaper
Investigate the witch's house and free the trapped helper that supports habitat feeding.
Next step: Travel west from the lumberjack twice, then north; enter the witch's house and interact with the cage from its side.
Result: The rescued helper can refill habitat food and water from storage.
Watch for: Automation does not create feed; keep the correct storage stocked.
Step-by-step guideAbout What Animals Eat
Serenya at the vet clinic · June journal: Proper Feed
Grow the ingredients and craft Farmer's Mix to learn the animal-feed loop.
Next step: Get the recipe, grow green beans, radish, and hay, then craft Farmer's Mix at the home workbench.
Result: You unlock a farm-grown feed routine instead of relying only on shop stock.
Watch for: Craft the feed yourself, then check Proper Feed. The June objective is planting and crafting, not a return delivery; only deliver if your current journal asks.
Open walkthrough
Quick routeSpecial Catch
Giver: Lioren at the shop
Catch an Emerald Bass and a Golden Koi while learning the fishing minigame.
Next step: At the fishing point left of Lioren’s shop, reel when the ring enters the marked zone. Keep one Golden Koi and one Emerald Bass, then bring both to Lioren.
Result: Catching both fish is not the hand-in. Confirm Special Catch completion after bringing them to Lioren.
Watch for: Do not sell or use the two quest fish. If delivery does not advance the quest, compare fish names and counts in your bag with the current journal before catching more.
Step-by-step guideFirst Ride
Giver: Rudgar · racecourse introduction
Visit the southern racecourse, learn the betting flow, and avoid risking your working cash.
Next step: Visit the southern racecourse, select a horse and an affordable allowed stake, then complete one race. Winning is not the objective.
Result: Check First Ride completion and the journal reward; betting payouts are a separate result.
Watch for: Race results are unpredictable; never stake money needed for food or habitats.
Open walkthrough
Step-by-step guideA Day Off
Giver: the postman · three-house delivery route
Deliver three letters and earn the wall medal that increases scooter speed.
Next step: Use map house-owner labels to locate Toby, Fiona and Martha. Deliver at each house and check remaining journal destinations.
Result: The Courier's Medal increases scooter speed when displayed on a wall at home.
Watch for: Since the August update, hovering over houses on the map shows their owners. Use this instead of following NPCs home.
Open walkthrough
Full walkthroughA Curious Mixture
Giver: the Witch · rare materials and fish
Collect 75 Silver Ore, 3 Golden Perch, 1 Azure Salmon and 2 Ruby Tail. Reserve the full batch before the Witch hand-in.
Next step: Reserve the ore first, then fish at sea for Golden Perch and Ruby Tail.
Result: Turning in all four material counts advances the Witch storyline.
Watch for: Golden Perch and Ruby Tail are sea-only, without a time or season restriction. Do not apply that rule to Azure Salmon.
Open walkthrough
Step-by-step guideAbove the Clouds
Witch’s letter → speak to her · journal: Thin Air
Climb Mountain Aethespire, collect 15 green flowers, and return for the plant-growth medal.
Next step: Use the climbing activity left of the mine, latch near the hook, reach the summit, and collect 15 green flowers.
Result: The Botanic Master's Medal speeds plant growth after you return the flowers.
Watch for: The climb uses a timed hook prompt; continue upward after reaching the tree section.
Open walkthrough
Quick routeKeep It Quiet
Givers: Rudgar and the Witch · story choice
Read both letters before choosing a side; the branch affects which final storyline you can complete.
Next step: Read the two morning letters, choose whom to trust, and follow the selected character's instruction.
Result: The decision opens one of the two final story paths tracked by Steam achievements.
Watch for: Treat the choice as permanent unless the game offers a clear way back; save before reading the two letters if you want to preserve your options.